Enemy front pc gameplay
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#ENEMY FRONT PC GAMEPLAY PS3#
"I think there are a lot of gamers who grew up on the 360 and PS3 who think Call of Duty was always about modern warfare and they never had a chance to play it as a WWII franchise." "The levels are quite open, encounters are designed specifically so that players can approach them from various directions and use what we call 'the resistance fighter's toolbox' to get through them." "One of the things we've focused on since I've been involved in the project has been to modernize the gameplay experience, take it out of that older style of really linear game, and embrace more of a combat sandbox approach," van Lierop said. For example, Enemy Front is trying to move away from the grim and dirty desaturated look that Saving Private Ryan popularized with a more vivid visual style, and van Lierop said the gameplay has been redesigned to reflect recent evolutions in the shooter genre. However, van Lierop believes there's plenty of room to revisit the same conflict with a fresh approach. More often that not, that experience tended to be a guided tour through a combination shooting gallery and theme park, with developers trying to evoke the same emotions in much the same ways, at times with the same battles. "Games are often inspired by really iconic films, and after Saving Private Ryan, I think a lot of people were really struck by how powerful that film was in its portrayal of WWII," van Lierop said, "and a lot of game developers thought, 'Let's make a game that recreates some of that experience.'" When asked why the World War II first-person shooter fell out of popularity, van Lierop said the market became saturated with people attempting much the same thing.Įnemy Front creative director Raphael van Lierop With the new-look Enemy Front ready to be unveiled at Gamescom this week, van Lierop spoke with GamesIndustry International about why the time is right to return to World War II, the changing market for the AAA blockbuster, and the impact of a thriving indie game scene. CI Games has been busy overhauling the project with a new creative director, Raphael van Lierop, who did two stints with Company of Heroes studio Relic Entertainment and in between served as the original narrative designer on Far Cry 3. The genre has been largely dormant since, but CI Games is looking to bring it back next year with Enemy Front.Īlthough it was originally announced in 2011, Enemy Front hasn't been heard from in almost a year. The big franchises that spawned much of the WWII FPS craze-Call of Duty, Medal of Honor, and Battlefield-all decided they'd had enough of The Big One and moved to more modern settings. Sometime in the last decade or so, "World War II first-person shooter" moved from being a legitimate selling point to cause for derision.